| Piece |
Classic |
Barrage |
UL |
Peloton |
RPS |
Notes |
 Flag
|
1 |
1 |
1 |
1 |
1 |
This is the most important piece in the game. If an enemy captures your flag,
then you have lost. Flags cannot move.
|
Marshal
|
1 |
1 |
1 |
1 |
0 |
This is your army's main killing machine. However, an enemy Spy
can kill him if the spy strikes first.
|
General
|
1 |
1 |
1 |
1 |
0 |
This is your army's other killing machine. He's pretty tough for an
old man.
|
Colonel
|
2 |
0 |
1 |
0 |
0 |
Very important pieces because often the game comes down to who has a
colonel left.
|
Major
|
3 |
0 |
1 |
0 |
0 |
Great piece for mopping up enemy mid to low-level pieces. Watch out
for the enemy's high ranking officers though!
|
Captain
|
4 |
0 |
2 |
0 |
0 |
A mid-level piece. In Ultimate Lightning, captains can move
two spaces at a time, and diagonally.
|
Lieutenant
|
4 |
0 |
2 |
0 |
0 |
A mid-level piece. Good for probing attacks where it may
kill a few miners or scouts before being sacrificed.
|
Sergeant
|
4 |
0 |
2 |
0 |
3 |
Generally weak, but good for hanging around bombs (or impersonating
bombs) to kill enemy miners.
|
Miner
|
5 |
1 |
2 |
2 |
3 |
Except in One-Time-Bombs mode and Ultimate Lightning, miners are the only pieces that can destroy bombs.
|
Scout
|
8 |
2 |
4 |
2 |
0 |
The scout can move multiple tiles horizontally or vertically in
one turn provided there are no obstacles in its path.
In Range-Attack mode, the scout can multi-move and attack in the same
turn. In Ultimate Lightning, scouts can remove bombs.
|
Spy
|
1 |
1 |
1 |
1 |
0 |
The spy is the only
moving piece that can kill the Marshal, but the spy must
attack first. If a Marshal attacks the Spy first, then the
spy is killed. In SuperSpy mode, the spy can kill anything
except a bomb as long as he attacks.
|
Bomb
|
6 |
1 |
2 |
2 |
3 |
Most pieces that attack a bomb will be
killed. Usually, the bomb can only be removed from the game by a Miner.
Bombs cannot move, except in RPS.
|
| Total |
40 |
8 |
20 |
10 |
10 |
Total pieces available in each game mode. |