(Next: Game Chat)
The object of Brigade is to capture your opponent's flag. Each
player starts with a set of 40 tiles of varying rank. The opponent's tiles
are hidden from view and are only revealed when two pieces on opposing
sides contact each other on the same square. The weaker piece is then
removed from the game. The game ends when the flag has been captured or
no side can defeat the other. An example of a stalemate occuring would be
when all players have flags surrounded by bombs and no players have any
Miners remaining. The status bar in the lower left of the window will
indicate when it is your turn. You will have 1.5 minutes to make a move
before you lose your turn. If your turn is lost three times in a row, you
will automatically forfeit the game. If you are playing from Windows, a
helpful feature is the "alt+tab" combination to toggle between the Game
window and the Chat Window.
After going to the game set up screen, there will be a thin colored box
(4x10) around your setup area. Click on the screen shot to the right to
take a look. To set up your pieces, first click on a tile in your
color's tray. The status bar in the lower left of the window will
indicate which piece you have selected. Click on a square within your
setup area to put it down. Once you have placed all your pieces, you
must click on "Done setup" before the game can begin.
The board setup can also be saved for future use by clicking on the
"save default" on the game chat window. If you have a saved configuration,
simply click on "load default" to bring it up.
With the exception of the Scout (9), Bomb, and Flag, pieces are allowed to
move 1 square either up, down, left, or right during your turn. The Scout
may move as many squares as desired in one direction, but it may not
move more than two squares and attack in the same turn. Diagonal moves
are not allowed by any piece and movement is restricted to land (green
tiles). Bombs and Flags may not move.
If a player has no moveable pieces, then they will automatically forfeit.
A piece is not allowed to move between the same two squares in five consecutive
turns. A scout may not move back & forth within the same start/end range
in five consecutive turns.
When two pieces contact each other on the same square, the player with the
lower number will kill the one with the higher number. For example, if a
General (2) walks into a Captain (5), then the Captain would be sent to the
graveyard. If pieces of equal rank engage each other, both will die.
Additionally, there are a few special cases. The Spy (S) is the only
piece in the game which can kill the Marshal (1), but ONLY if the Spy
attacks first. The Spy cannot defeat any other unit. Any unit, except
for the Miners (8), that runs into a bomb will be killed. If a Miner
uncovers a bomb, the bomb is destroyed. If a player is killed by a bomb,
the bomb remains in the game.
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