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Game Options
(Next: Units)
Before you click on the "Create Game" button, be sure to select which options you want to play with.
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Creating games with the following options is allowed only by registered players. However,
unregisterd players can join option games that already exist.
- Range Attack. If enabled, allows scout to attack from afar.
This is the default rule in some box sets, and not in others.
- Aggression. It's easier to defend than attack. So this mode
gives the attacker a little bit of a reward. If two pieces of the
same rank collide, rather than sending both to the graveyard, the
piece that attacked is the victor.
- One Time Bombs. Sometimes bombs are just too powerful.
With this mode enabled, any piece can remove bombs. Sure, in doing
so they sacrifice themselves, but they take one for the team.
Kamikaze warfare.
- Rescue. A standard option in Ultimate Lightning, this selection is also available in other modes as well. If a player is able to move any piece other than a scout to his opponent's back row, he gets the option to recover one of his defeated pieces. The same piece can only perform one rescue, and only two rescues total are allowed per game.
- Secrecy. To increase the challenge of the game, you may
choose to play with secrecy on. What this means is, when
one of your pieces comes into contact with an enemy, the
enemy piece will not be revealed if your piece loses. In a
regular non-secret game, the enemy tile would be revealed.
- Complete Visibility. Think you can handle a straight
out slugfest? With this option, take the uncertainty out of
the game and pound it out. All pieces are visible to all
players at all times. Note: this mode cannot be played at the
same time secrecy mode is enabled.
- Economy. If you select this option, you will have the
opportunity to replace pieces lost during the game. For
every enemy piece killed, you will earn a certain amount
of cash which you may use to purchase lost pieces. You may
only buy back the pieces you have lost, ie, you can't have
more than 1 Marshal, 6 bombs, etc...
- Radius Bombs. Blowing up just one piece isn't enough carnage
for you? When a bomb explodes in this mode, it kills not only the
unfortunate piece that attacked it, but any other pieces one
square to the North, South, East, and West. (Other bombs and flags
excluded)
- Mobility. Like moving all over the board? The mobility
option lets all pieces move as if they were scouts. Defeat can
come quickly from afar.
- Blitzkrieg. There's nothing like a good old fashioned
killing spree! And why stop when you're on one? With this mode
enabled, a player who successfully attacks an opponent's piece
gets to move again. Keep on killing, and you get to keep on moving!
- SuperSpy. With super spy mode enabled, the spy becomes
an even more powerful piece. In combat, the spy can attack and
kill any piece other than a bomb. Beware however, the spy is
as weak as normal if he gets attacked.
- Remain Visible. To avoid strain on the memory, and make
the game slightly easier, pieces
whose ranks have been revealed remain visible on the game board.
- Visible Flag. You'll know exactly where you need to go to
claim your victory. Now you just have to get there...
- Movable Flag. With this option, players can move their flag.
Obviously though, the flag cannot attack.
- Probability Kill. Ever feel like sometimes a lowly scout should
be able to get lucky and knock off a marshal? With this option, no combat is
guaranteed, as a probability matrix is used to determine the outcome. Sure,
it's a long shot that a scout will take out a marshal, but you just never know...
Next: Units | Prev: Game Configuration
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